![]() While it’s been a few years since Planet Coaster initially launched, and now Frontier has brought the game to consoles. There’s something exciting about getting to build your own theme park from scratch, designing crazy rollercoasters and basically becoming your own Walt Disney. Plus, the various modes and Frontier Workshop will mean that Planet Coaster: Console Edition on Xbox will have a long and healthy life on its newfound home.As mentioned in my Jurassic World Evolution review, I’ve been a fan of simulation games, especially ones about managing theme parks. The effort gone into that is noticeable in every single menu and button press nothing is restricted by the controller. For a park sim, it is incredibly easy to pick up and play as everything is explained and designed as this version was built up for consoles, as opposed to a simple port. ![]() ![]() It may have released on PC back in 2016 but Planet Coaster: Console Edition is quietly one of the best launch titles for the Xbox Series X|S, and made all the better by being available through Game Pass. The 4K and HDR assets really make Planet Coaster pop out of the screen and are a great example of highlighting the improvements between generations. Where it really shines though is in the visuals. If you pass a certain threshold these bigger parks will not work should you choose to jump back to play them on the Xbox One, but Planet Coaster will kindly inform you beforehand if you are nearing the limit. As well as the usual loading time improvements, you can also build bigger parks on the next-gen hardware. ![]() Planet Coaster is also one of the games optimised for Xbox Series X|S, having launched into Xbox Game Pass the same day as the new consoles dropped, and it really makes the most of this. It is always a concern when simulation games make the jump from PC to console, but Planet Coaster is one of the best examples of utilising a controller for a park sim. This goes for designing the park too not once did I feel hindered by the control scheme in creating the park exactly how I wanted it to look. The Park Management screen displays a lot of information should you dig further into it, but it is easy to read and incredibly simple to jump to a notification of a problem, and exactly where in the park it is too. It gives you an easy to understand overview of such items, and you can then choose to drill down into them if you want, but you aren’t penalised if you choose not to.įurther to this, is how well-optimised Planet Coaster is for consoles and a controller input. The Park Management screen is where you can check in on some of the finer details such as balance sheets, overall ratings, guest thoughts, etc. Even then though, there isn’t a requirement to use the features. Parks created in Planet Coaster feature many of the options you would come to expect in a park sim, but it doesn’t bog them down with extra, unnecessary menus that add layers of difficulty. Best of all though, you can download full theme parks designed by other users and play them in Challenge mode, meaning you can even make these creations your own. ![]() Already in there I have seen a Millennium Falcon, Super Mario and Xbox Controller decorations, and more than one roller coaster designed to net you some easy achievements. This marketplace for user-generated content can provide thousands more items to place in your park, really making sure that you will never get bored with what the game has to offer. In amongst the hundreds of rides and amenities you can build – and several DLC packs – is the Frontier Workshop. ![]()
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